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Space-Time! (Core Animation Games 2)

Progress this week has been slow on most of my projects. Noel and I were working on Casey‘s tutorial, then we started implementing more objects so we can create some more levels and start beta–testing....

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Designing Casey’s Contraptions, Part 1

Last week I posted a couple Casey’s Contraptions screenshots as intro to yet another Core Animation technical rambling. One of the images, my latest try at designing the “Level Completed” screen, got a...

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Designing Casey’s Contraptions, Part 2

Following with last week’s post on designing the interface for Casey’s Contraptions, and since I get lots of questions about it lately, I am going to continue with how I create the game assets...

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Scrolling Hell (Core Animation Games 3)

This week my post is going to be necessarily short. Noel and I have been working on preparing the first beta for Casey’s Contraptions, and there is still plenty to do before our intended milestone on...

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iDevBlogADay, Take 2

iDevBlogADay started about 8 months ago. If you are reading this post you probably know what it is all about, but a quick recap for those new to it: every day of the week, two developers write on their...

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iDevBlogADay 2, One Week Later

So here we are, one week after I announced the upcoming changes to iDevBlogADay and if you check the site right now you will see I have already some of them online today. As we did with the first...

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Recap

Hey, it’s July already! Does time fly or what? I guess is time for a status update and see if I pick up blogging again (didn’t I create something to help with this? So much for that, is not going to be...

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iDevBlogADay (and 3)

Last blog post got quite a few comments, all related to the future of iDevBlogADay and the quality, or lack thereof, of my taste for telefilms. Since I was way more interested in hearing about this...

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Designing Casey’s Contraptions, Part 3: iPad to iPhone

It is a sunny (for once), beautiful summer in the Pacific Northwest and, as usual since you went indie, you are sitting at home working. Any other day you would be cranky at this hour of the day,...

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Parallax Scrolling (Core Animation Games 4)

It has been quite a while since I wrote the last article in the Core Animation Games series. If you remember, in it I complained bitterly about the CA scrolling classes, and how none of them filled the...

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The Art Style of Lasting Legacy

Just the other day I got out of bed and, instead of making coffee and walking the dog, I got my phone, checked my email, and discovered my site had been hacked. You would think that, given the number...

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Pip 3, Return of the Jedice

A long time ago, in a galaxy far far away, struggling to restore some cool factor to role-playing gamers across the galaxy, a small band of rebels discovered Pip 2, the best robotic dice roller ever...

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The User Interface of Lasting Legacy

As you know Noel and I are still hard at work on Lasting Legacy. Noel has been doing these Development Videos every now and then explaining our process as the game evolves. Last week it was finally my...

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2018 to 2019: The Ghost of Projects Past

So 2018 happened, and I am somewhat struggling to write about it. You see, “writing more” is my New Year’s resolution, because I had this weird realization recently that I actually enjoy writing. And I...

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